Binding of Isaac Synergy Tech 2 + Pop! (eyeball tears) YouTube


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Wiggle Worm - The three tears won't spread, the side ones will keep spinning around the central one if Isaac is standing by. If Isaac is moving, there will be a chance of a side tear spreading away from the other two. Polyphemus - The triple shot will be retained if The Inner Eye is collected first, but with reduced damage.


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1 Effect 2 Notes 3 Synergies 4 Interactions 5 In-game Footage 6 Trivia Effect Isaac will occasionally fire a slow-moving eye with an infinite range that fires tears identical to Isaac's tears. The eyes fire in the direction they are traveling in. The eyes fire in the same direction as Isaac. Notes


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"Eyeball tears!" Effects Replaces Isaac's tears with eyeballs that can bounce off of each other. Isaac's tears are no longer limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle. Synergies Anti-Gravity - Tears will force each other out of the way if placed on top of another tear.


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Butt Penny Isaac will fart when he picks up a coin. Cain's Eye when starting a floor, 25% chance to get the The Compass effect for the duration of a floor. Callus prevents damage from creep and spikes. Cancer increases Tears by 2. Cartidge chance to trigger The Gamekid effect upon taking damage.


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The Glass Eye is a passive item that increases Isaac's damage by 0.75 and Isaac's luck by one. It can be found in the boss room item pool, crane game item pool, and golden chest item pool.


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SkuxMuffin Gaming 81 subscribers Featuring fire mind and spoonbender for colours. Does surprisingly little damage, but certainly safer for the fire mind explosions. 10/10 synergy


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Instead of tears, Isaac now shoots bombs from his eyes, which explode dealing damage to anything nearby. Bomb damage = damage * 5 + 30 (Pre-afterbirth this was damage * 3). Tears Down (Tear delay * 2.5). Bombs will also synergize with other bomb items and tear modifiers, including Sad Bombs, Mr. Mega and many more.


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1 Effects 2 Notes 3 Synergies 4 Interactions 5 In-game Footage 6 Trivia Effects Greatly increased damage: Tears down: Tears fired per second * 0.42. If a tear kills an enemy and has left over damage, the tear travels on with the remaining damage. Notes Polyphemus is a special item. Synergies


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Eyeball tears! Item Effect โ€ข Replaces Isaac's tears with eyeballs that can bounce off of each other โ€ข Issac's tears are no longer limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle โ€ข Added as part of the Afterbirth+ Booster Pack #3. Based on the Steam Workshop mod created by Scayze and Ashkait


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Eyeball tears will start to fall to the ground after bouncing off of each other 8 times. : Tears will force each other out of the way if placed on top of another tear. Releasing the trigger button propels the tears in the direction Isaac was firing at the time before slowing down to a stop.


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: Only occasionally fires one tear out of the back of Isaac's head. : Overrides The Inner Eye. Shoots 7 tears instead of 3. No further decrease in fire rate.


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Brimstone, Eyeball Tears and the "new" Eye of the Occult(Lets you control your tears) comment sorted by Best Top New Controversial Q&A Add a Comment. JkobPL โ€ข. Im a time traveller from the future, here with all the answers about Binding of Isaac 2.


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Tears up โ€ข Decreases the tear delay of tears fired from Isaac's left eye by ~28% โ€ข The difference in fire rates causes Isaac's tears to be fired at a staggered rate, and the first shot after a delay is always a double shot Passive Pools: Boss, Greed Boss


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Eye of the Occult is a passive item added in The Binding of Isaac: Repentance . Contents 1 Effects 2 Notes 3 Synergies 4 Interactions 5 In-game Footage 6 Trivia 7 Gallery 8 Bugs Effects Isaac's tears are now controlled mid-flight with tear controls instead of moving on their own, similarly to the controlled tear given by The Ludovico Technique.


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Instructions: This page acts as a damage calculator and will show you the exact damage of the player's tears as they would be in-game with certain item setups. It's quite simple to use, just click on the images to select them and choose a character and it will emulate that setup from within the game and give you the damage value.